The trickiest part was detecting which game letter the player selected from the TWGS prompt. SWATH has a weakness where if you enter the wrong game, it'll happily go on parsing data until it encounters something like a sector number that's too high for the current database. Weapon M detects which game letter the player has chosen, and if it's the wrong one, the parser puts the lexer in a state without any data rules. This seems to work well, but I'm sure I'll discover a bug as soon as I publish it. Also, this method is not foolproof; it will fail if the sysop changes the game letter. Still, it should prevent a lot of accidental data corruption.
Completing Weapon M's data parser will be a large amount of easy work. I may focus on capturing sector and warp data first, and then begin work on the graphical map.
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